GREGG BONIKOWSKI
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Gregg Bonikowski

I am a Game Designer fascinated with game mechanics, systems, dynamics, and aesthetics.

I have designed a variety of games and prototypes, exploring many different game engines, genres, and design approaches.


I also have over 25 years of experience in game localization.

I love games...


mAIn COMPetition

What I did for this game:
  • Game design
  • Coding
  • Narrative
  • Most of the Art, and VFX
  • Marketing

My first commercially released project is a retro-futuristic, cyberpunk-ish point-and-click adventure game.

As a solo developer, I created this game from scratch.


Engine: Stencyl

About the game

Diablove

What I did for this game:
  • Game design
  • Combat system
  • Magic system
  • Inventory system
  • Economy system
  • Coding
  • Balancing
  • Testing

Engine: Game Maker

About the game
Picture
This game is a fan tribute to the Diablo series by Blizzard Entertainment. The game is also known as "Diablo 1D."

I decided to reduce the original Diablo design to its most basic components, while retaining the playability of the original game.


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In this game, players take on the role of a dwarf who must collect all the gems while avoiding ghosts.

This was my first attempt at making a game in Unity game engine.

DwarfStone

What I did for this game:
  • Game design
  • Level design
  • Coding
  • Testing
  • Some VFX

Engine: Unity

About the game

Bricket

What I did for this game:
  • Game design
  • Level design
  • Coding
  • Testing
  • Some art

This game is an "inverted Arcanoid," where players build the wall instead of destroying it.

I made this game during an online game jam, working solo.


Engine: GameMaker

About the game
Picture

Picture
In this game, players find themselves 90 parsecs away from their home planet when alarms sound and lasers fill the space around their ship.

Players must control emergency droids to repair critical systems on-board, seal the hull breaches, and try to survive.

T-90 PARSECS

What I did for this game:
  • Idea & Game design
  • Gameplay loop
  • Level design
  • Testing
  • Some art

Engine: Unity

About the game

GrowFish

What I did for this game:
  • Game design
  • Coding
  • Gameplay loop
  • Balancing the difficulty progression
  • Testing

In this game, players must grow a fish by eating smaller fishies.

I created this game during a weekend-long game jam.


Engine: Scratch

About the game
Picture

Picture

Runeji

What I did for this game:
  • Game design
  • Gameplay loop
  • Coding
  • Level design
  • Testing
  • Some art

This is a simple Alchemy-like game about matching spell-runes to create new ones.

This is one of the first games I made working solo at a game jam.


Engine: Construct 2

About the game

Quantum Entanglement

What I did for this game:
  • Idea & Game design
  • Gameplay loop
  • Testing
  • Some art

In this game, players must recreate a full psychological profile of a robo-girl by matching the traits of their cybernetic hero.

The game features a logical space base exploration theme.


Engine: Unity

About the game
Picture

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GrassHopper Jump Venture

What I did for this game:
  • Game design
  • Gameplay loop
  • Coding
  • Testing
  • Some art

This is an economic simulation of a steam-punk traveling apparatus.

I made this game solo during an online game jam, over the course of a weekend.


Engine: GameMaker

About the game

Music Maker

What I did for this game:
  • Idea & Game design
  • Achievements progression
  • Testing

A game based on Idle Game Maker by Orteil.

Engine: Idle Game Maker script

About the game
Picture

My other games and prototypes:


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GDD (Game Design Document) I created for the prototype game: MIRACULUM GDD


Fork Rush (2024) - a card game prototype

This is my prototype of a card game made in TableTop Simulator.

Play the game here.
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Smoczy Skarb (The Dragon's Hoard) - 2013

This is my highly acclaimed adventure city game created in Wherigo system (Geocaching). Currently, the game's playable only in Polish.

Get the scenario here.

Ogrodzianka - a card game in PL (2004)

This is a non-collectible card game designed and printed by a joined effort of friends from all around Poland. We used to meet for a week under the ruins of a castle Ogrodzieniec, Poland.

The goal for each player is to gain 20 victory points (originally called 'morale') over 4 location cards, which represent various actual locations around the castle and our tent camp.

Awards & Honors
2004 Game of the Year Nominee

Game page on BoardGameGeek here.


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