mAIn COMPetition
What I did for this game:
My first commercially released project is a retro-futuristic, cyberpunk-ish point-and-click adventure game. As a solo developer, I created this game from scratch. Engine: Stencyl
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DiabloveWhat I did for this game:
Engine: Game Maker |
This game is a fan tribute to the Diablo series by Blizzard Entertainment. The game is also known as "Diablo 1D."
I decided to reduce the original Diablo design to its most basic components, while retaining the playability of the original game. |
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In this game, players take on the role of a dwarf who must collect all the gems while avoiding ghosts.
This was my first attempt at making a game in Unity game engine. |
DwarfStone
What I did for this game:
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Bricket
What I did for this game:
This game is an "inverted Arcanoid," where players build the wall instead of destroying it. I made this game during an online game jam, working solo. Engine: GameMaker |
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In this game, players find themselves 90 parsecs away from their home planet when alarms sound and lasers fill the space around their ship.
Players must control emergency droids to repair critical systems on-board, seal the hull breaches, and try to survive. |
T-90 PARSECSWhat I did for this game:
Engine: Unity |
GrowFish
What I did for this game:
In this game, players must grow a fish by eating smaller fishies. I created this game during a weekend-long game jam. Engine: Scratch |
Runeji
What I did for this game:
This is a simple Alchemy-like game about matching spell-runes to create new ones. This is one of the first games I made working solo at a game jam. Engine: Construct 2 |
Quantum Entanglement
What I did for this game:
In this game, players must recreate a full psychological profile of a robo-girl by matching the traits of their cybernetic hero. The game features a logical space base exploration theme. Engine: Unity |
GrassHopper Jump Venture
What I did for this game:
This is an economic simulation of a steam-punk traveling apparatus. I made this game solo during an online game jam, over the course of a weekend. Engine: GameMaker |
Music Maker
What I did for this game:
A game based on Idle Game Maker by Orteil. Engine: Idle Game Maker script |
Fork Rush (2024) - a card game prototype |
Smoczy Skarb (The Dragon's Hoard) - 2013
This is my highly acclaimed adventure city game created in Wherigo system (Geocaching). Currently, the game's playable only in Polish.
Get the scenario here. |
Ogrodzianka - a card game in PL (2004)
This is a non-collectible card game designed and printed by a joined effort of friends from all around Poland. We used to meet for a week under the ruins of a castle Ogrodzieniec, Poland.
The goal for each player is to gain 20 victory points (originally called 'morale') over 4 location cards, which represent various actual locations around the castle and our tent camp. Awards & Honors 2004 Game of the Year Nominee Game page on BoardGameGeek here. |